

I make videogames & videogame assets.
Developing games in Unreal Engine since 2014. Crafting commercial titles on Steam while engineering production-ready shaders, systems, and mechanics for developers on Fab.
Released Steam Games
Steam
15 Minutes
Reality shifts. Time loops. You're trapped subterranean with only 15 minutes and something's changing the rules. Spot the anomalies and find the escape before the mines turn against you.
Steam
Snowpult
A cozy physics strategy game with a mad dash of ice-cold humour. Close wormholes with your trusty catapult, sling giant snowballs and rack up high scores across 9 biomes.
Steam VR
Pulsar
A VR rhythm shooter that combines procedural level generation with your own music. Built-in audio analysis drives dynamic gameplay across 10 worlds and 2 game modes.
Upcoming Steam Releases
Demo Released
Warbound
Command futuristic combat strike forces in tense real-time sci-fi skirmishes. Build, deploy, and direct armored mechs and defense turrets to dominate the battlefield.
VR
Cinehome VR Theatre
Your hyper-realistic, customizable virtual movie theatre in VR. Enjoy media in high fidelity with immersive dynamic lighting, customizable environments, and interactive theatre features.
Unreal Engine Asset Store
Build Component
Modular placement, grid snapping, and rotation system for sandbox or base-building gameplay.
Advanced Parallax Holograms Vol. 2
Sci-fi 3D holographic shader suite utilizing raymarched parallax interior mapping for futuristic UI and displays.
Advanced Parallax Holograms Vol. 1
Original lightweight hologram shader pack featuring glitch parameters, depth intensity controls, and custom color presets.
Epic Featured
IES Light Profiles
Photometric light profile assets featured in the Unreal Permanently Free Collection & Epic Games State of Unreal Attributions.
Selection & Target System
Modular Blueprint framework for object selection, targeting reticles, and lock-on gameplay mechanics.
Shield & Health System
Fully customizable health, shield regeneration, damage event, and death handling component system.
Industry Experience & Teaching
Unreal Engine Course Leader
Software Academy
Leading game development courses utilizing Unreal Engine. Mentoring future developers across core technical disciplines:
Modular logic and gameplay mechanics.
Dynamic realtime particles and visual effects.
Terrain sculpting and environment art.
Pipeline imports and level assembly.
Player feel and interaction loops.
Jangled Nerves
Collaborated in staging the flagship VISION EQXX experience inside a walk-in kaleidoscope at CES 2023. Engineered interactive UMG media tables, real-time lighting shaders, and dynamic visual presets to showcase Mercedes-Benz driving assistance technologies.
Helped standardize UI systems and Provided solutions to complex systems utilizing nDisplay.
Woodblock
Developed real-time Unreal Engine environments and adaptive visual systems for Audi's "Personal Sphere" experience, linking face-tracking and heart rate biometric data directly to dynamic particle systems and real-time lighting transitions.
Assisted 3D and VFX artists with their tasks, developed systems for sincematic sequences which reacted to user biological feedback.
Realworld One
Engineered interactive VR training simulators in Unreal Engine for major international enterprise leaders including Bayer and Lonza.
Worked in the Content Engineering team creating core systems required for client driven simulation environments and supported other engineers with their tasks.
Background
I am a UK-based solo game developer and Unreal Engine specialist operating under the studio name Construct Games. I earned my Bachelor's degree in Games Design & Development from Grimsby University (2013–2016), where I initially mastered C# in Unity before transitioning full-time into Unreal Engine upon UE4's release in 2014.
Over the past decade, my focus has spanned commercial indie title releases on Steam, custom technical art and shader architecture, and engineering widely adopted marketplace assets, such as the IES Light Profile Pack, which was selected for the Unreal Permanently Free Collection.
In addition to solo game development and enterprise VR contracts for clients like Audi, Mercedes-Benz, Bayer, and Lonza, I serve as a Unreal Engine Course Leader at Software Academy, guiding aspiring developers in Blueprints, Niagara VFX, procedural environment design, and gameplay mechanics.