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Lee Cobb • Solo Indie Dev & Unreal Engine Specialist (UK)
Epic Games / Quixel Attributed ID@Xbox Registered Developer Nintendo Independent Developer

I make videogames & videogame assets.

Developing games in Unreal Engine since 2014. Crafting commercial titles on Steam while engineering production-ready shaders, systems, and mechanics for developers on Fab.

2014
Building in UE
3 Games
Released on Steam
13+ Assets
Published on Fab
4.8
Fab Store Rating
Steam Catalog

Released Steam Games

View Steam Developer Page
15 Minutes Steam Capsule Header Steam
Anomaly Horror Time Loop Casual

15 Minutes

Reality shifts. Time loops. You're trapped subterranean with only 15 minutes and something's changing the rules. Spot the anomalies and find the escape before the mines turn against you.

Snowpult Steam Capsule Header Steam
Cozy Strategy Physics Catapult

Snowpult

A cozy physics strategy game with a mad dash of ice-cold humour. Close wormholes with your trusty catapult, sling giant snowballs and rack up high scores across 9 biomes.

Pulsar Steam Capsule Header Steam VR
VR Only Rhythm Shooter Audio Analysis

Pulsar

A VR rhythm shooter that combines procedural level generation with your own music. Built-in audio analysis drives dynamic gameplay across 10 worlds and 2 game modes.

In Active Development

Upcoming Steam Releases

Warbound Steam Capsule Demo Released
Action Strategy Sci-Fi Real-Time

Warbound

Command futuristic combat strike forces in tense real-time sci-fi skirmishes. Build, deploy, and direct armored mechs and defense turrets to dominate the battlefield.

Cinehome VR Theatre Steam Capsule VR
VR Experience Hyper-Realistic Cinema Simulator

Cinehome VR Theatre

Your hyper-realistic, customizable virtual movie theatre in VR. Enjoy media in high fidelity with immersive dynamic lighting, customizable environments, and interactive theatre features.

Fab Marketplace

Unreal Engine Asset Store

Browse Catalog on Fab
Build Component Thumbnail

Build Component

Modular placement, grid snapping, and rotation system for sandbox or base-building gameplay.

View on Fab
Advanced Parallax Holograms Vol 2 Thumbnail

Advanced Parallax Holograms Vol. 2

Sci-fi 3D holographic shader suite utilizing raymarched parallax interior mapping for futuristic UI and displays.

View on Fab
Advanced Parallax Holograms Vol 1 Thumbnail

Advanced Parallax Holograms Vol. 1

Original lightweight hologram shader pack featuring glitch parameters, depth intensity controls, and custom color presets.

View on Fab
IES Light Profiles Thumbnail Epic Featured

IES Light Profiles

Photometric light profile assets featured in the Unreal Permanently Free Collection & Epic Games State of Unreal Attributions.

View on Fab
Selection Target System Thumbnail

Selection & Target System

Modular Blueprint framework for object selection, targeting reticles, and lock-on gameplay mechanics.

View on Fab
Shield & Health System Thumbnail

Shield & Health System

Fully customizable health, shield regeneration, damage event, and death handling component system.

View on Fab
Career & Mentorship

Industry Experience & Teaching

July 2024 – Present

Unreal Engine Course Leader

Software Academy

Leading game development courses utilizing Unreal Engine. Mentoring future developers across core technical disciplines:

Blueprints

Modular logic and gameplay mechanics.

Niagara VFX

Dynamic realtime particles and visual effects.

Landscapes

Terrain sculpting and environment art.

3D Assets

Pipeline imports and level assembly.

Gameplay Design

Player feel and interaction loops.

Mercedes-Benz CES 2023 "Tech to Desire"

Jangled Nerves

Collaborated in staging the flagship VISION EQXX experience inside a walk-in kaleidoscope at CES 2023. Engineered interactive UMG media tables, real-time lighting shaders, and dynamic visual presets to showcase Mercedes-Benz driving assistance technologies.

Helped standardize UI systems and Provided solutions to complex systems utilizing nDisplay. 

Unreal Engineer [AR]
Audi "Personal Sphere" @ OMR Festival

Woodblock

Developed real-time Unreal Engine environments and adaptive visual systems for Audi's "Personal Sphere" experience, linking face-tracking and heart rate biometric data directly to dynamic particle systems and real-time lighting transitions.

Assisted 3D and VFX artists with their tasks, developed systems for sincematic sequences which reacted to user biological feedback.

Unreal Engineer [AR]
Enterprise VR Simulators

Realworld One

Engineered interactive VR training simulators in Unreal Engine for major international enterprise leaders including Bayer and Lonza. 

Worked in the Content Engineering team creating core systems required for client driven simulation environments and supported other engineers with their tasks. 

Find out more Unreal Engineer [VR]
Developer Bio

Background

I am a UK-based solo game developer and Unreal Engine specialist operating under the studio name Construct Games. I earned my Bachelor's degree in Games Design & Development from Grimsby University (2013–2016), where I initially mastered C# in Unity before transitioning full-time into Unreal Engine upon UE4's release in 2014.

Over the past decade, my focus has spanned commercial indie title releases on Steam, custom technical art and shader architecture, and engineering widely adopted marketplace assets, such as the IES Light Profile Pack, which was selected for the Unreal Permanently Free Collection.

In addition to solo game development and enterprise VR contracts for clients like Audi, Mercedes-Benz, Bayer, and Lonza, I serve as a Unreal Engine Course Leader at Software Academy, guiding aspiring developers in Blueprints, Niagara VFX, procedural environment design, and gameplay mechanics.

Accreditations: Epic Games / Quixel Attributed ID@Xbox Registered Nintendo Independent Developer
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